Showing posts with label Simon R. Green. Show all posts
Showing posts with label Simon R. Green. Show all posts

Tuesday, December 04, 2018

Reviews 42 - Simon R. Green's Secret Histories and the Nightside Series Conclude

Reviews 42
Simon R. Green's Secret Histories
&
The Nightside Series 
Conclude 

The Reviews series have not yet been indexed.  These reviews often discuss topics we've explored in other sequences.

On many occasions, I've mentioned the well styled and absorbing Series by Simon R. Green.  They are Fantasy Action novels where enemy action is the driving force of the plot.


https://www.amazon.com/Night-Secret-Histories-Simon-Green-ebook/dp/B075HY5PWM/

The Paranormal Romance at the core of the Secret Histories (and originating in the Nightside series) is between a Drood Family Field Agent and a Witch widely acknowledged as the most powerful Witch in existence.

This final novel bringing the two locations together shows how this Romance confronts its final test.  The previous Secret Histories novels show how the Relationship between Drood and Witch develops from "mortal enemies" to "lovers" to "partners" to "married."

The long, complex novels give the writer space to set the tempo of change in both Characters to something that seems realistic. Each of them must change, mature, grow, come to understand their world differently, then they must become a Couple.  All of this maturation and change is handled stepwise in a psychologically plausible way.

The action and fantasy writing, plus the deep and solid characterization are what have made these two series extremely popular, hitting The New York Times Bestselling status time and again.  They're well constructed, tightly woven, with elements of Mystery and Suspense that you get addicted.

When you spot the Simon R. Green byline, you look forward to a visit with an old friend, his allies and enemies, and his personal evolution as a person as well as a member of a difficult family (filled with difficult but lovable people).  And none of the books disappoint that expectation.

As I've long understood, both series as well as Green's ghost-hunter series, belong in the same "universe" -- a well crafted, complex, universe with magic and supernatural creatures as well as inter-dimensional intrusions into our world.  The "rules" Green teaches you persist with logical consequences you can anticipate (dread) and remember.

The imagery is vivid, the banter up to the style of Buffy, The Vampire Slayer, and the Characters (even the bit players) memorable.

The tongue-in-cheek take-off on well known Series (like James Bond) is always good for a startled laugh, and provides a feeling of camaraderie with the Author who tossed in a bit from the reader's everyday life.

In this concluding novel, Green brings together the Characters and Locations of the two (otherwise separate) series, Secret Histories and Nightside.

The Nightside is a magically created segment of adjacent reality, nestled in and accessible via the city of London in England.

The Secret Histories begin in London, and are about a Family (the Droods) fighting to protect our world from anything that might threaten us.  The Droods wear "golden armor" provided from another dimension by a (presumably) friendly visitor befriending the Family.

The Nightside is the location of a "Free Port" such as Pirates might create, a place where "Law" is sparse and just barely enforced.  It has many Magic features and caters to every warped taste in entertainment.

Green finishes off both series by showing what happens when The Nightside boundaries expand (inexplicably) and the Droods invade to put things right (the Drop idea of right, you see).  The Nightside inhabitants object to being invaded, while the gods who inhabit a particularly famous tourist street, desert the Nightside (inexplicably), so much of the "power" has gone.

Read to find some of the answers and explanations.

There is an afterword that wraps up some of the loose ends -- there could have been more novels in the joined-universe, perhaps, but here is where the Romance becomes the "Happily Ever After" which makes Night Fall the correct place to end the Series.

Therefore, this is another long running, successful Paranormal Romance Series to study carefully. The "world" you build around the Characters is a big part of what makes a novel or series appeal to a broad readership.  Most people who buy books read more than one genre - at least over a lifetime of reading.  Often people read the same genre for years, even decades, before branching out.  Give your readers a reason to branch out, and they will memorize your byline.

Here are some previous posts on this blog exploring some techniques in how to create the sort of addictive reading experience Green has managed.

https://aliendjinnromances.blogspot.com/2018/11/targeting-readership-part-13-motivating.html

https://aliendjinnromances.blogspot.com/2018/11/worldbuilding-for-science-fiction.html

http://aliendjinnromances.blogspot.com/2018/08/settings-part-5-setting-makes-genre.html

http://aliendjinnromances.blogspot.com/2018/07/theme-character-integration-part-13.html

Jacqueline Lichtenberg
http://jacquelinelichtenberg.com

Tuesday, November 21, 2017

Depiction Part 34 - Depicting Prophecy

Depiction Part 34
Depicting Prophecy 
by
Jacqueline Lichtenberg


Previous posts in the Depiction series are listed here:
http://aliendjinnromances.blogspot.com/2015/04/index-to-depiction-series-by-jacqueline.html

In the Depiction study we have discussed Proverbs and Psalms

http://aliendjinnromances.blogspot.com/2015/12/depiction-part-13-depicting-wisdom-by.html

http://aliendjinnromances.blogspot.com/2015/10/depiction-part-12-depicting-rational.html

It is assumed the writer who wants to write Romance (with or without sex scenes) would study the Bible (all of it).  A lot of it is erotic poetry, and a lot more is depiction of a world view at odds with your reader's world view, and thus perfect fodder for Science Fiction, and creating Aliens who see the Universe differently than we do.

The appeal of Science Fiction lies in the encounter with the Unknown and the assessment of whether it is knowable (or not).  There were Science Fiction and Paranormal Magazines called, Unknown, Astounding, Amazing, Worlds of If -- and of course STAR TREK "where no man has gone before."

Science is about exploring the world we live in.  Fantasy is about exploring what is propping up the world we live in.  Science Fiction (Romance, Paranormal or Fantasy) is all about EXPLORING.

A good Romance starts with a First Encounter with the to-become Significant Other, and how that Encounter re-configures the couple's notions of "reality" -- of what is possible, of what is preferable, of what it would cost to abandon a career and move where they could live together.

Very often, a Romance may start with an encounter at a Psychic Fair with a Tarot or Astrology reader.  The famous "Tall Dark Stranger" line is famous and enduring for a reason -- Encounter With The Unknown.

The Unknown is sexy.  (Witness: Spock's Ears)

The writer of Science Fiction Romance is at an advantage for structuring a "page turner" because the genre includes both Romance and Science which are "adventures" -- Romance is the adventure into another person's headspace, and Science is an adventure into Reality.

Each is a process of facing the Unknown.  Any book on writing craft will instruct about the necessity of keeping your eye on "so what happens next" -- because readers turn pages to find out "what happens next."

As I have said many times in these entries, to make Romance plausible (and science fiction, or fantasy, too) you need more than "what happens next."  You also need BECAUSE this, THAT happens next.

Characterization is one variable that reveals BECAUSE.

Watching a Character absorb and respond to a Prophecy reveals to the reader vast amounts of information about the Character and the Character's interface with the Reality around him.

The Scientist Character gets curious and starts constructing experiments to test the Prophet and the substance of the Prophecy.

The Gullible Character lets the substance of the prophecy determine future actions, and even emotions (horrible things will happen = paralyzing fear)

So the existence of a Prophet (whose pronouncements materialize in Reality on time, in place) tells the reader about the Nature of your World.

Remember, the Bible is all about Prophets who delivered messages from God, who is deciding what happens next.

The Oracle at Delphi was consulted as a Prophet.

The film Oh, God, staring George Burns as God and John Denver (very young) is about a modern day grocery clerk called by God (the real deal) to deliver a Message to modern mankind.  Like Jonah, he tries to flee this task, but it doesn't work and he has to stand up and proclaim the Prophecy.  If you haven't seen that movie, be sure to look it up.  It is a comedy.

https://www.amazon.com/Oh-God-John-Denver/dp/B000TYIR5W/

At that link, you will also find a list of similar movies listed below it -- check out the ones you haven't seen.

So like ESP (telepathy, telekinesis, teleportation etc.) Prophecy (prescience, some might term it) reveals lot about the scientific underpinnings of the Reality you are introducing your readers to.

Is this Prophecy the educated guess of an Astrologer or perhaps the psychic impression of a Tarot reader?  Or is this Prophecy a message from the Creator of the Universe (for real).

Today's readerships contain a high proportion of people averse to the notion there is a Creator.  They want fiction set in a world free of such dictatorial restrictions.  Other readers are comforted by seeing Characters doing Good Deeds as specified in the Bible.

So if you inject Prophecy into your Worldbuilding, you (not necessarily the reader, just the writer) need to know how it works, what the existence of it implies, and how the World you are Building differs from your target readership's Reality (both as it really is, and as the reader wishes it to be.)

That is a lot of information -- and it could come as a plot-stopping, expository lump.  We studied Expository Lumps here:

http://aliendjinnromances.blogspot.com/2011/08/astrology-just-for-writers-part-10.html

Only put on the page the specific fact the reader needs to know - after you have evoked the reader's need to know it (not before!).  Make the reader curious, then satisfy that curiosity with a tidbit that suggests more questions.

Putting a Prophecy (or a Prophet) or the hint of one in your first Chapter awakens that curiosity -- will the Characters take it seriously?  Will acting on it bring them good or bad results?  Will fleeing it lead them to disaster?

Prophecy may be distinguished from Oracular Pronouncements (by Psychics or Astrologers, or actual Priestesses of Delphi) by noting the way Prophecy of the Old Testament is written, and how it "came true" or seems about to.

A message from the Creator will come true.

In the era of The Prophets there was a vetting method for finding the real Prophets.  There was a lot more going on than the Book of Prophets preserves - so you might want to study up on that.  God spoke to the Prophets in dreams, and they reported what they were told.  Then, when their Prophecy came true many times, they were proclaimed a Prophet (there were hundreds more than those recorded).

They spoke to Kings, (who mostly ignored them), true, but ordinary people consulted many of these long forgotten Prophets who would "sleep on it" and bring a reply that would prove reliable and useful (not like an Oracle, speaking in metaphor and tricky veiled references).

So when you inject a Prophecy and/or a Prophet into your Worldbuilding, you reveal vast amounts of information about that World in a "Show Don't Tell" way that avoids the Expository Lump.

Last week
https://aliendjinnromances.blogspot.com/2017/11/reviews-34-implausible-made-real-by.html
we looked at two recent novels by Simon R. Green, Dr. DOA and Moonbreaker (two volumes but one single, continuous story and plot).


At this writing, I do not remember which volume the consultation with the Drood's resident oracle/prophet scene happened.  I suspect it was in Moonbreaker.  I read both in one continuous session.

In this episode of The Secret Histories series, Eddie Drood has been poisoned by some alien substance no magician or scientist can cure him of -- he is dying.  He and his Witch sidekick make an offhand, somewhat low priority, casual stop to talk to a Prophet/Oracle known to speak in riddles, but also known to be correct.  It's just that you can never see the "correct" coming, or figure how to use the information to make things come out as you want.

Sure enough, the Oracle tells them that to survive Eddie must die.

And that is exactly what happens, but not the way the reader expects.

The existence of an entity that has access to such previewed information tells you a lot about the Natural Laws governing both Green's "our reality" Universe and his "Fantasy" Universe (called The Nightside.)

Both Eddie Drood and his Witch partner have had their adventures in The Darkside.  Most readers will have read some of the Nightside series novels.  The Prophetic dimension is not a surprise or new for most readers.  How the prophecy works out could be predicted if you understand the rules of the two Universes and how they connect and reflect each other.

And that is how you depict Prophecy.

It must arise from your Universe Premise, and be true in every instance and every bit of science and magic, even the items you do not use or reveal in a particular novel.

It is consistency.  

Consistency is the key to Characterization -- characters must not act "out of character" without a plot-generated "because."

And consistency is the key to Worldbuilding.  Every detail is derived from the basic universe premise -- not chosen as they occur to you as bright ideas, or a real cool thing to do, or something that is marketable.

You build the elements into your world from the Top Down -- and the reader decodes them from the Bottom Up.

God Creates the Universe from the top (nothing) down, and Science decodes what He has Created from the bottom (here) up.  There's a whole lot of "nothing" out there!  We really have to discuss Dark Matter sometime.

The reader sees the tiny details and infers what is behind them.

You decide what is behind all the details, and derive the details from that.

If the writer is consistent, the reader has a grand time decoding, EXPLORING (which is both Science and Romance's driving purpose) and feeling like a meticulous scientist discovering the truth about reality.

You amass the plethora of consistent details all pointing to whatever is behind your premise by establishing that premise in our own mind (not necessarily in your notes).

The relationship between your Character and their Universe, as it works out in the plot, in the problems they are confronted with and the goals they choose, the tools they create to conquer their problems, that relationship is the Master Theme you are working with.

Here is the series on Theme-Worldbuilding Integration:
http://aliendjinnromances.blogspot.com/2014/04/index-to-theme-worldbuilding.html

Here is an entire Fantasy-Kickass Heroine series by Jennifer Roberson (one of my favorite writers) with a searing hot Romance leading to marriage and kids, all based on a generations long Prophecy and now in e-book:

https://www.amazon.com/Sword-Dancer-Tiger-Del-Book-1-ebook/dp/B00A4VMLFC/

We discussed Jennifer Roberson's series here:
http://aliendjinnromances.blogspot.com/2013/10/reviews-1-by-jacqueline-lichtenberg.html







We discussed Jean Johnson's series -

which includes a scientific Time-Travel/Prophecy plot mechanism here:
http://aliendjinnromances.blogspot.com/2015/11/reviews-20-by-jacqueline-lichtenberg.html

So you can write hard-science novels with prophecy -- and you can write Fantasy novels based on prophecy.  You can base your Prophecy mechanism on the Paranormal (a ghost or "control" tells me) or on Astrology and psychic vision -- or God whispers in dreams.

You can have prophets who understand what they're saying -- and those who have no clue, just repeat what they "hear."

And you can have both (Moses is an example of both - faithful repeating, then reaching a real understanding of what was said).

You can write novels based on Prophets in a God-Is-Real and Soul Mates are real universe and Prophets where some other forces direct destiny (Greek gods who play at keeping Soul Mates apart.)

You can have cruel gods and merciful or capricious gods that use humans to delivery information not otherwise available to humans.  And as Jennifer Roberson wrote, you can have a single Prophet whose words are cast in poetry and passed down for centuries in expectation they will come true some day.

There is one thing you can not do when depicting Prophecy.

You can not just inject a Prophecy into a story without you, (not necessarily the reader) knowing exactly what mechanism makes it come true (or fail).  Where did the information come from, how did it get into this Prophet's head (or out his mouth), can it be changed, can it be fulfilled symbolically?  You must know the features of your World that you Built that enable Prophecy.

You might not know it consciously, but the reader will stop "buying" it if you let any contradiction enter your story.

Depicting Prophecy requires Worldbuilding consistency.

Readers remember (and believe) what they figure out for themselves - not what you tell them is so.  All your readers are 'scientists' in the sense that they figure your world out, concoct experiments to test their hypotheses, and accept only what they can prove.  So show them, don't tell them.

And if you use Prophecy as a plot element, as Simon R. Green did, then how it works out is your THEME.

Prophecy (or an Oracle) is an "Elephant in the Room" item, not decoration you can ladle on top of your main plot.

You must account for its existence in some way -- if the Prophecy comes true, the theme statement is Foreknowledge Is Possible -- but if avoided, Foreknowledge can be useful -- and if no avoiding maneuver is done, the Prophecy is ignored and nothing comes of it, then the theme is "scammers abound."

Don't believe everything you're told is a great Theme.

Failing to heed good advice leads to disaster - is a great Theme.

Theme is depicted by the Relationship between the Character and the World he is working in.

Don't use Prophecy or an Oracle -- or a seance or uncanny ghost, as a plot device without accounting for it in Character, Plot and Theme.

Remember, much of what the writer "knows" about the World they are Building resides in the writer's subconscious.  So if you don't know that you know, don't panic and make something up.  Go exploring into the world you are building -- be a pantser for a draft or two -- but don't turn out the final draft leaving the Prophecy mechanism, and how "time" works, as a loose end.

You need to know - but you don't have to tell all.  And you can change your mind later.

Jacqueline Lichtenberg
http://jacquelinelichtenberg.com

Tuesday, November 14, 2017

Reviews 34 - The Implausible Made Real by Jacqueline Lichtenberg

Reviews 34

The Implausible Made Real

by

Jacqueline Lichtenberg


As the AI singularity approaches, social values are experiencing whiplash as strong and turbulent as this year's hurricane season.

In fact, global warming may be accompanied by a kind of values warming.

People rely more now on modern society, what their friends (often strangers known only on Facebook, or met by chance at a street rally) believe, than on Ancient Mystical texts.

Countercurrent to this is a revival of Spiritual Pathwork, a neopaganism, pursued by those who sense a non-material aspect to our reality, or wish they did.

And most astonishing of all, there are megachurches forming all over.  This year I've heard of new giant churches being built in Texas and Arizona, right in the heart of their respective radical socialist populations.

The philosophical life of your target readership is swirling as energetically as the hurricanes scouring buildings flat.

People get caught up in the fury of the moment, usually in details of matters they can do nothing about, except donate some money or pray.

Meanwhile, fiction on TV and movies -- and books -- portrays the fraying and broken families, severing links of love and understanding between generations -- grandparents are not revered simply for having survived.

So what seems plausible to the modern reader is very different than it was just twenty years ago.

In fact, today, a good swath of the Romance Reader target audience is convinced that the past was never good, and all the great historic figures were dirty rats in angel's clothing.  Tear their statues down quick before someone gets the idea that we respect their accomplishments (even the accomplishments that weren't racist, few as those may be.)

We are rewriting history (again).  Remember, history is written by the victors, and the vanquished rarely get a fair shake.

So if you set out to write an "off-beat" Romance, one that challenges current notions of right, wrong, good, bad, and the decisions made by those who lived in a different epoch conforming to different values, then you have to give some thought to plausibility.

The Implausible can be made Real to a readership by explaining it from a specific and well established point of view - a Main Character's point of view where you can follow the decision making process step by step.

Way back when, the Romance field frowned on sequels and never did reprints.  I know established best selling Romance writers who were appalled when an older title of theirs was reprinted.  Romance genre was regarded as read-and-toss fiction.

Today, that trend has reversed and we now see Mystery Romance series about the same characters, and Paranormal Fantasy series, and so on - with an ongoing and evolving Relationship.

One of these, which I've recommended many times, is by Simon R. Green -- two distinct series with different characters, set in two separate worlds, but both belonging to the same built world and followed for many novels.

Green is now converging these two series in a very natural way.

One is about "the Nightside" -- a literally dark world where all manner of perversions and creatures abound --- and The Secret Histories (of the Drood family.)

We follow a Witch and a Secret Agent from being mortal enemies to being lovers, and now a very committed couple.  They are obvious soul mates, but their lives in this wild fantasy/magic world interefere with their settling down to raise children.

In fact, the total lack of children running around the Drood family castle/home just rings false to me as the characters keep referring to growing up there.

The two novels in question today are actually one novel published in two books.  It looks to me as if Green just wrote this very long story, and the publisher decided it had to be severed in half because it was too big.



The first of the two is titled DR. DOA,


and the second is MOONBREAKER. 

DR. DOA starts with the realization that the main character, Eddie Drood, has been poisoned with something that can not be identified (possibly unearthly origin), and is relentlessly dying.  And it ends with a solution, hinted at obliquely by an oracle they consult along the way, that depicts poetic justice at its very best.

The plots of all these novels move from odd location to more and more bizarre and implausible locations, with combat against ever stranger and more twisted opposition.  Victory is not always assured, and never without cost.

The Witch and the Drood rescue each other, fight side by side and back to back, and drill relentlessly forward toward their shared goal.  In these two novels, the goal is to cure the poison eating at Eddie Drood.  The poison is implausible, the cure is implausible, and the ending makes the implausible real.

The banter among the characters -- including a flying, time and dimension traversing, talking dragon (yes, fire breathing) -- is bound to tickle any BUFFY THE VAMPIRE SLAYER fan.

The writing is relentlessly smooth, seemingly effortless, as Green is a virtuoso of wordsmithing.

So these are easy to read novels, and easy to remember so it is easy to pick up the next book a year or more later.

This is writing worth studying just for the techniques, but the underlying story is a pithy commentary on the modern world around us, as it has been, as it should be, as it will survive to become.

The Witch and the Drood are partners, and Soul Mates, equals in power, intelligence, imagination, determination and moral strength.

They do, however, not share exactly the same moral code at the beginning of their relationship -- and very gradually, over many books, corrupt each other.

The Witch loves punching adversaries with her magic -- and is a former Magic wielding Terrorist.  Eddie Drood loves solving problems with psychological judo these days, but has been a proponent of clean devastation as a solution that lasts.

They have each, separately, been to the Nightside, the location of the other branch of this series.

Now they have been summoned to deal with a new problem together, the violation of a treaty that keeps the Nightside separate from the day.  The Nightside is expanding -- and must be stopped.

Do you see the Gulliver's Travels style social commentary on today's politics in that?  Treaties broken, advancing armies taking Territory, and an underlying tussle of a debate about whether to stop them with brute force or somehow negotiate without killing (very many) opponents.

The battles cross dimensions, time, and space, and reveal a panoply of creatures (some quite horrible), most of whom might eat you but not consider you an enemy.

These two Characters, the Witch and the Drood Secret Agent, combine the very traits that made them arch enemies into a Force the enemies of Earth and us muggles truly fear.

This is the Implausible made Real by the Characters -- because you can't help but wish we had heroes like this.

On the other hand, maybe we do.

Study how these novels, set in two world of the same Universe, show us ourselves through a Romance tinged lens.

 Jacqueline Lichtenberg
http://jacquelinelichtenberg.com

Tuesday, October 14, 2014

Dialogue Part 9: Depicting Culture With Colloquialisms by Jacqueline Lichtenberg

Dialogue Part 9
 Depicting Culture With Colloquialisms
by
Jacqueline Lichtenberg

Here is a list of previous posts in the Dialogue series:
http://aliendjinnromances.blogspot.com/2012/10/dialogue-parts-1-4-listed.html
That post has been updated to include the previous 8 parts of Dialogue.

And here is Part 3 of the Depicting series with links to previous parts:
http://aliendjinnromances.blogspot.com/2014/09/depiction-part-3-internal-conflict-by.html

You should also keep in mind the Cliche
http://aliendjinnromances.blogspot.com/2007/11/4-pentacles-almighty-cliche.html

http://aliendjinnromances.blogspot.com/2013/07/theme-plot-integration-part-11-correct.html

And Misnomers:
http://aliendjinnromances.blogspot.com/2014/05/dialogue-part-7-gigolo-and-lounge.html

http://aliendjinnromances.blogspot.com/2013/02/theme-worldbuilding-integration-part-6.html

http://aliendjinnromances.blogspot.com/2013/11/story-springboards-part-3-art-of.html

Here we are building on points made in those prior posts.

Remember from earlier discussions of Dialogue that Dialogue is not "recorded speech."

You can't make your characters sound realistic by using real speech.  Yet without studying real speech with the ear of an outsider, you can't write realistic dialogue.  That makes dialogue very much an art form, ...

Here are more prior posts related to dialogue and art:
http://aliendjinnromances.blogspot.com/2009/03/communicating-in-symbols.html

http://aliendjinnromances.blogspot.com/2009/06/writers-eye-finds-symmetry.html

http://aliendjinnromances.blogspot.com/2013/05/theme-plot-integration-part-9-use-of-co.html

...but as in all arts, there are some easy rules to get you started.

Have you ever noticed how a politician using a teleprompter reading a speech delivers the words smoothly, without searching for expressions, or apparently self-editing as he talks?  This is the season rich in examples of speeches and "hot-mike" moments.  Go find some videos of speeches - doesn't matter for or against what agenda, just listen to the intonation and watch for stumbles.

Reading from a teleprompter is a sure giveaway that the speaker is not saying his/her own words (even if they write their own speeches!) and therefore raises the question of whether the speaker actually understands the meaning of the words written by an erudite speech-writer.  Also there's the question of whether, if understood, the words said aloud are actually the truth. 

Here is a recent non-fiction book by an eminent champion of consumer rights.  This book depicts (in non-fiction) a situation that would make a wondrous "conspiracy theory" to set on an Alien world sizzling with debate on whether to make First Contact with Earth, just to tap our resources. 

Note the book is about politicians saying one thing to voters, and another behind the scenes, their motives for doing that, and the counter-strike building against it.



Here is the blurb from Amazon:
------quote-------
Ralph Nader has fought for over fifty years on behalf of American citizens against the reckless influence of corporations and their government patrons on our society. Now he ramps up the fight and makes a persuasive case that Americans are not powerless. In Unstoppable, he explores the emerging political alignment of the Left and the Right against converging corporate-government tyranny.

Large segments from the progressive, conservative, and libertarian political camps find themselves aligned in opposition to the destruction of civil liberties, the economically draining corporate welfare state, the relentless perpetuation of America’s wars, sovereignty-shredding trade agreements, and the unpunished crimes of Wall Street against Main Street. Nader shows how Left-Right coalitions can prevail over the corporate state and crony capitalism.
---------end quote-------

Oddly, Glen Beck predicted (reading from a teleprompter) that the "Left" and the "Right" would form a coalition on common grounds.  Do you think Nader would ever appear on Beck's show?  Hmmmm. 

Dialogue in novels, done as printed text, generally does seem smooth, rehearsed just as if we all read from a teleprompter saying things we don't exactly mean for reasons of self-interest not so different from those depicted in Nader's newest book.

One of the main dialogue tools a writer can draw on to depict dialogue that is emotionally truthful, that is up-front and completely honest, is to depict speech-stumbles, adding in the uh and ummm and self-conscious chuckles or long hesitations as a word is carefully chosen. 

I used the silences while carefully choosing a word to depict the Alien From Outer Space in my Vampire Romance, Those of My Blood.


BTW "You know" is not usually added in written dialogue, even though in real speech you hear that (and the equivalent) a lot. 

Too much of that choppy dialogue and the page just does not scan correctly for a reader, so it's a tool to use sparingly.  I use it way too much, but my novels are emotion driven, relationship driven -- and often the characters are driven by a need to be perfectly honest and accurate.  (or they are very bad liars)

Now, why is it that stumbling and searching for a word does not seem "right" to readers when there is too much of it?  And how much is too much?

In real life, we really do exchange short utterances in smooth, flowing words.

How can that be? 

Simple.

In real life dialogue, most of our utterances are well-rehearsed! 

There is such a thing as routine speech.

There are words and phrases we repeat endlessly (which makes for dull reading).  We speak to each other in colloquialisms, set phrases and on-message talking points. 

Consider your routine exchanges with check-out clerks, appointment secretaries, and the service people who come to your house to fix an appliance, fix the plumbing, whatever.  Foreign Language Guidebooks are replete with this kind of routine-speech all indexed.  There are phrases you memorize and just roll off the tip of your tongue, brain barely engaged.  We are used to communicating that way. 

That's why politicians who have rehearsed talking points can fool us so easily -- they sound like they are just talking the same way we talk.

So when you write dialogue, remember to use a "smooth" style (without um and ah and you-know) when the exchange is depicting routine civil discourse, polite conversation, Guidebook Conversation. 

But when your character goes off-script, loses his mental teleprompter, he/she can get tongue-tied and stumble -- or try to choose words carefully.  This is the typical teenager having the first adult conversation with a potential sex partner.

Our everyday routine speech is Setting Dependent and Relationship Dependent and Situation Dependent.

And so our written dialogue can be used to depict Setting, Relationship and Situation -- as well as Culture, social and business expectations.

Since we have these speech-patterns in real life that can be used only in certain Settings, Relationships, Situations, etc. when we read stories with dialogue, we automatically decode the dialogue to infer what Setting, Relationship or Situation lies behind the characters.

Thus a writer has a tool to convey loads of information about a Culture that the character who is speaking would not consciously know about himself.  This tool works wonderfully well for depicting Alien Cultures. 

To make a story "accessible" to a modern Earth audience, you lead the reader to decode the dialogue into data about the culture just as they would if overhearing a conversation in an elevator.

What the reader figures out for him/herself about the culture of the Aliens will make the Aliens seem real, make their characters seem like old friends.  What you TELL the reader about the Aliens will go in one eye and out the other -- with a shrug and a "who cares?"

So give your reader Dialogue that DEPICTS the Alien Culture without explaining that Culture to them in so many words. 

Here's the book that I keep referring you to for a lesson in where, inside your head, you keep your Culture.



Humans are largely unaware that they have a Culture (or two) driving their behavior.  Most don't even know what Culture is, where it comes from, or what it can accomplish in a cohesive society.  We've discussed this in previous posts.  Your reader's ignorance is your tool for convincing them your Alien Romance is real.  But that will only work if you can identify your own cultural drivers.

Here let's take a stripped down, bare bones example of dialogue that depicts a culture. 

Called into the boss's office on Monday morning, an IT manager gently closes the door behind him.

The boss sits at his desk making notes on his Project Management calendar.

---------SAMPLE DIALOGUE--------

"Hi, Jim!" the Boss said.

"Good Morning.  You said to be here 10:00 AM?"

"Yes, you're only a little late.  Tell me, how is the Network Upgrade project going?"

"Those lost data files are still lost, but the Network is now running."

"Great!  That's a good start.  So when will you have the missing data recovered?"

"I've had a crew on it over the whole weekend.  We've done all we can, but the data is just gone."

"You've done all you can?  You personally?  And the data is gone forever?"

"Yes, I've been on it with them-"

"And you've done everything possible?" 

"Definitely, everything possible." 

"That's your excuse? You've done all you can and everything possible?  All of you?"

"Well, yes, we'd never give you less than our best."

"I see.  Then, I've done all I can and everything possible, too, and there's just no way to recover from this - so you and your whole crew are fired, effective at Noon today." 

The boss hits SEND on his keyboard.  "Pick up your severance pay on the way out."

------------END SAMPLE DIALOGUE----------

In our everyday reality, this IT professional and his team would NOT be fired for "doing all they can" and having the results be less than acceptable.

In our current culture, once you have maxed out your abilities (so we are taught in school these days) you are thereupon excused from all further effort. 

Under no circumstances may you exceed your current limitations lest you "show up" some other student or become an Elite, or get the idea you are "superior" because you accomplished something nobody else could.

In fact, if you do dare to step over a limit, like say "Common Core" standards, and do more than is required, you get slapped down hard.  You are lectured that you must not read ahead in the textbook, you must not "color outside the lines" and may not use sources you find in libraries or online to contradict what it says in the textbook.

The reason, of course, is the way Teachers now do not do their Degree work in what they teach, but in "Education" -- so in reality, the teacher doesn't know enough about the subject to write the textbook, but is considered qualified to teach that textbook's content. 

So if a student brings in facts that dispute the book, the teacher will be made to look bad in front of the other students for the lack of a coherent answer.  A Common Core Teacher is not allowed to teach the class that the textbook is wrong, even if it is and the Teacher knows that.   

Heated argument and debate with Teachers over errors in textbooks was once encouraged in schools, but that leads to heated argument and debate with Supervisors at work (and real strife in Situations such as Nader postulates in his book).  If Promotion has not been on merit alone, the Supervisor then looks bad. 

EXERCISE:
A) Do a snatch of Dialogue between such an overwhelmed Teacher and a know-it-all Student on the pattern of what I showed you above.  Show the cultural paradigm just by stripped bare lines of dialogue, no description, no he-said/she-said, no narrative, no business for actors to convey emotion.  Just dialogue.  Try it. 

B) Now do a similar exchange between the Parent of a child so accused of insubordination and the overwhelmed Teacher.

C) Do an exchange between the Teacher and the Principal, like the IT Head and the Boss above.

D) Do all three snatches described in A, B, and C, but set on an Alien Planet amidst an Alien culture. (yes, you may launch a Romance between the Teacher and the Parent of the Student.)  Do it all with Dialogue alone.  This is a standard text-book exercise in Professional Radio Writing for Drama shows and you find it in Write For Television books, too.

Depicting such a situation, a writer can convey all manner of abstract facts about the Ancient History of the Civilization (human or non) of the story without a word of narrative or exposition.

The result of today's massive shift in school culture is adults who have become a different kind of reader. 

That gives rise to a generation-gap you, the writer, must straddle.  You must entertain the reader who accepts the idea that one merely has to do all one can, or everything possible, and then can give up without incurring penalty or blame.  With the same words, you must entertain the reader who just assumes that any limitation the characters encounter is there to be transcended, overcome, destroyed, blasted, upset, dissolved, or something else.

Here is the latest in a long series by Simon R. Green that depicts the team of a warrior and a witch combining talents to achieve the Impossible -- several times a novel.  It is about the Drood family, and is part of the Tales of The Nightside but set in our regular world where secret battles go on every day. (shades of Ralph Nader!)



Green does 5-star worthy novels, but the latest few could use a lot of blue-pencil editing to remove dialogue loops.  Green's style, however, is strongly evocative of Gini Koch's ALIEN series, which also presents us with an indomitable pair who will invent, create, out-think, or out-maneuver any threat. When "all I can" isn't enough, they violate rules, break laws, smash barriers, and acquire a much larger inventory of things they can do.  These characters live without limits set by others -- yet have an admirable set of limits they construct within themselves.  They do not abuse power simply because they can. 

Remember, in current culture, giving up quietly leads to promotion, or "failing upward" or what used to be called being "bumped upstairs."   

Science Fiction was founded by people raised to be the sort who, when presented with a problem that will not yield to "all one can" simply does something one CANnot -- one exceeds one's personal, internal limitations. 

Likewise, once "all possible" solutions are exhausted, one INVENTS a new solution (or three).  Green and Koch give us current novels depicting that sort of character. 

The lack of that unlimited attitude was a massive flaw in the TV Series Beauty And The Beast -- not the current one, but the older one about a culture in the tunnels under New York where an Alien from Outer Space was welcomed, but fell in love with a woman from Above.



The TV writers set up a situation which could have been changed by doing something that CANnot be done, and set as the premise for the show that the Situation could not be changed. 

The show was about living with inevitable heartbreak - and the short-lived series spawned more fanfic than you can imagine.  Fans hammered at adding things and inventing things to resolve this Situation where two lovers could not inhabit "the same world."  Every permutation and combination of solutions to bring the two into the same world for an HEA (or to kill off one) was written.  A lot of it is now online, but most was done only on paper.

So if the producers wanted to engage Science Fiction fans, they hit on the right combination -- just tell the fans "It is impossible" and watch the fans flood the world with solutions that are in fact possible -- or change the world to fix the Situation.

Science Fiction was founded by folks with the mindset of non-conformists, defying rules and limits, and creating inventions on the fly to solve problems as they came up.  That's what fanfic is, and where it came from -- the intrinsic thrust toward breaking barriers, doing the impossible, changing the very nature of Reality so it accommodates Love better -- fans not allowing Hollywood to prevent them from having their stories.  Ralph Nader would be well advised to study fandom for a model of how to fight the Big Corporations conjoined to Washington.  When Star Trek was cancelled (the first and second times) fandom prevailed over big business and got the animated Series, the films, and then more TV Series, and now more films.

No Science Fiction Hero ever yielded to an opponent after doing just "all he can" or "all possible." 

Literary scholars insist that audiences want to "identify with" fictional characters.  To do that, the audience requires that the characters have something in common with the audience.  For Science Fiction, that common-characteristic is the refusal to stop at "all I can" and to do what it takes to solve the problem or change the Situation. 

In the 1970's, concurrent with Star Trek, we had the Women's Movement.  Today we have female Hero characters with that indomitable attitude in both Romance and Science Fiction.

"Bosses" in science fiction stories expected and required their hirelings to do things that the hireling could not do (at the outset of the story) -- and to defy the Possible and accomplish the previously Impossible thus establishing new standards for what could be done, and re-defining the nature of Reality.

Doing the Impossible just takes a little longer, and might include cost-overruns.

Our current youngest readership does not expect such performance from the Hero of the story, and would not despise someone who failed to accomplish something beyond their ability. 

How can you blame someone for not-doing what they can't do? 

Robert A. Heinlein had a saying to the effect that failing is a capital offense -- you fail; you die.

Thus the snatch of dialogue above delivers a SURPRISE ENDING that depicts a culture alien to many modern readers. 

EXERCISE:
Add a few sentences to that dialogue snatch to indicate how shocked the employee was to be fired (if he was) and what the Boss did next about the unsolved problem of the lost data.

Which one is the Hero (or which is more Heroic) would be depicted by what each chose to do next. 

If the IT professional above were female and the boss male (or vice versa) you could end up with a really hot Romance.  After all, firing a woman who can't do the impossible for failing to do the impossible is going to get the company sued, no?

Jacqueline Lichtenberg
http://jacquelinelichtenberg.com

Tuesday, September 30, 2014

Reviews 10: Shadow Banking in Fantasy And Reality by Jacqueline Lichtenberg

Reviews 10:
Shadow Banking in Fantasy And Reality
by
Jacqueline Lichtenberg

The old saying "If you want to understand what's really going on: Follow The Money." holds especially true in Fantasy novels or where Magic is involved.

Gordon R. Dickson tacked the financial economics of Magic in The Dragon And The George.



And now Simon R. Green (one of the best writers of campy Fantasy working today) has added a novel to his ongoing series called SECRET HISTORIES about the Drood family policing the unseen world around us, buried under our feet, and in the Nightside.

This one is titled CASINO INFERNALE -- and it's a breezy fast read, told entirely from one point of view, Eddie Drood aka Shaman Bond.  It's very James Bond like, except with fantasy creatures.



It's not a Romance, but it has a whopping good LOVE STORY, and a definite "relationship" axis to the plot.  This is a man and a woman who team up, using different skills, to confront enemies much larger than both of them, and win.

The plot of Casino Infernale is pretty simple: Shaman Bond's mission is to break the bank at an annual gambling casino financed, run by, and profited from The Shadow Bank.  If he can pull that off, he'll stop a magic-fueled war.

The Shadow Bank's actual operators, owners, and policy makers are revealed at the end, so I won't tell you about them.

The term Shadow Bank is sprinkled liberally through the book.  It's attributes shadow our real-world Shadow Bank.  The whole novel is political satire wrapped in James Bond camp and a pure send-up of the serious view of the world.

I do highly recommend all Simon R. Green titles, but particularly the Secret Histories and the tales of the Nightside.

Green has accomplished just what I described in the series of posts on Depiction.

Part 1: Power in Relationships
http://aliendjinnromances.blogspot.com/2014/09/depiction-part-1-depicting-power-in.html

Part 2: Conflict and Resolution

http://aliendjinnromances.blogspot.com/2014/09/depiction-part-2-conflict-and-resolution.html

Part 3: Internal Conflict

http://aliendjinnromances.blogspot.com/2014/09/depiction-part-3-internal-conflict-by.html

And he has done all that while "ripping from the headlines" -- as I've described that process in many prior posts here.  If you aren't a technician of writing craft, a wordsmith, very likely you will never see him doing any of this.  All you see is a rip-roaring good read.

Here are some of the places to learn about the real-world Shadow Banking system and how that interweaves with Politics.

Remember, when writing a Romance Novel, Romance by itself will produce a very bland and placid product.  Add religion or politics, and you add a spark to your tinder. Splash on the accelerant of sex, and stand back!)  But the most potent ingredient in Romance is Money, a real-world proxy for Power.

"Love" is 7th House, Libra, Venus, and all things peaceful and beautiful.

"Sex" is 8th House, Scorpio, Pluto, and all things secret, dark, underground, interior, and, ancient tombs with cursed buried treasure, disruptive when revealed.  8th House is other-people's-money, other people's values, thus Inheritance and taxes.

8th House is opposite 2nd House - and both are about the tensions and Powers of Money.

2nd House is Banking.  8th House is Shadow Banking.  They are inextricably intertwined in very mystical ways -- Simon R. Green has revealed mysteries for you.

Here are some websites where you can find information on Shadow Banking in our real world.  If you dig, you might come across some funding trails that lead to politics. 

http://qz.com/175590/five-charts-to-explain-chinas-shadow-banking-system-and-how-it-could-make-a-slowdown-even-uglier/

Here is a google search -- look at the images, not just the websites.

https://www.google.com/search?q=Shadow+Banking+Diagram&tbm=isch&tbo=u&source=univ&sa=X&ei=5g2fU_G3E862yASJ7oCICQ&ved=0CDIQ7Ak&biw=1679&bih=758

And in particular this diagram from
http://www.brianhayes.com/2010/11/

Where it says:
----------Quote----------
This week, a senior banker friend gave me a poster entitled The Shadow Banking System. It was shocking stuff.

The graphic depicts how money goes round the modern world. Most of the poster is dominated by shadow banking systems. These flows are so extraordinarily complex that hundreds of boxes create a diagram comparable to the circuit board.

It should be mandatory reading for bankers, regulators, politicians and investors today, a reminder of clueless investors, regulators and rating agencies.

“After all, during the credit boom, there was plenty of research being conducted into the financial world; but I never saw anything remotely comparable to this road map.”

-------End Quote---------

And the larger image is from
http://seekingalpha.com/article/238140-how-big-is-the-shadow-banking-system

Seeking Alpha is a legitimate and very insightful, informative and very often correct source for information on how our Stock Market moves and why.  They "follow the money."  And they try to get ahead of vast movements to show you where you can find profit investing in companies that have volatile stocks.

Here's my favorite chart. You can stare at this for hours and still find new connections.



There are many graphs posted on the web.  Dig through Google and Bing to find more.

Jacqueline Lichtenberg
http://jacquelinelichtenberg.com
https://flipboard.com/profile/jacquelinelhmqg

Tuesday, January 07, 2014

Reviews 4 by Jacqueline Lichtenberg - "Taxi! Follow That Byline!"

Reviews 4
by Jacqueline Lichtenberg
"Taxi! Follow That Byline!"

HAPPY NEW YEAR!

First thing, I'd like to point you to a blog -- this happens to be an entry by Heather Massey, and it's about the Sime~Gen Game I've mentioned here a number of times, the one taking Sime~Gen (an SF series of mine with Jean Lorrah) into its space age.

http://www.heroesandheartbreakers.com/blogs/2013/11/romancing-the-video-game

I'm expecting to have more news about that game for you this year.

So now to today's lessons in writing. 


Previous entries in this "reviews" series of blogs are here:

http://aliendjinnromances.blogspot.com/2013/10/reviews-1-by-jacqueline-lichtenberg.html

http://aliendjinnromances.blogspot.com/2013/11/reviews-2-by-jacqueline-lichtenberg.html

http://aliendjinnromances.blogspot.com/2013/12/reviews-3-by-jacqueline-lichtenberg.html

I was in a school library a few days ago and asked the school librarian if they still teach kids to follow particular bylines when they find something they like.

I had decided I rather liked that library.  It had a higher book-density than our public library currently has, and had the books shelved by genre, with very good books featured prominently.

OK, being a writer, I know that the way certain writers and titles get that treatment in school libraries is to be reviewed in School Library Journal etc -- and that only one or two titles of a publisher's monthly output are sent to those special reviewers.

So a school library (or a public one; same deal) does not present a legitimate cross section of what's available, or even what's good or what's advisable.  That's what parents are for.  But the school library is the hook to get kids reading for fun -- which leads to reading for profit and reading easily enough to be able to take in and understand complex subjects necessary to earn a living.

However, I discovered (as is usual in my career) that the school librarian was a science fiction/fantasy FAN -- and did a lot of work with the local used book store, too.  She knew her stuff, and the field.  (Yes, I handed her a Sime~Gen promo flyer.)

We had a great conversation, and I learned that at least this one librarian is dedicated to teaching kids to FOLLOW THAT BYLINE! 

Today, since we haven't yet recovered from all the Holiday Cheer, and maybe you have some gift cards left from stocking stuffers, I'm going to point you to some books well worth their cover price, that I think you will benefit from reading.

These books are recent entries in series, or by writers who've done series.  Some are recognizably Romance, others have driving dynamics using our principles without hitting the reader over the head with ideas and attitudes the reader wouldn't find amusing.  Sample and you'll find many more books to read in that series.

First lets look at Simon R. Green's Ghost Finders Novels -- this is one series in a Universe which Green has been writing other series in. 

Spirits From Beyond



Spirits From Beyond has the velocity and format of a YA.  It's a very simple "adventure" by a ghost-hunting group that is involved in peeling away very complicated layers of the facade of reality to solve the puzzle of what it all means -- and who is masterminding this mess.  The ongoing story is told in these small, ultrasimplified increments.  The other series are not at all YA.  Taken together, the novels display a universe background as rich and complex as Heinlein's multiverse.

The story relies heavily on visuals, and thus gives the impression of being a set of novels trying to become a YA TV Series (somewhat like Buffy). 

Green is not particularly great at characterization or dialogue, but is very strong on simplified structure.  For that reason, all these books under his byline are well worth careful dissection by the Romance writing student.

Susan Sizemore (one of my all-time favorite writers since I first encountered her fan fiction about the TV Vampire Series FOREVER KNIGHT) has a Vampire Hunter novel set in Chicago -- replete with the politics and warfare tactics of Demons, Vampires, and mortals. 



Read anything you can find by Susan Sizemore.

And I say the same about Ann Aguirre.

Ann is starting a new series, but here is one in her Corine Solomon series -- read all these series starting with the 1st novel in them.  Aguirre's writing skills are top notch, and her story material is right on target for the Romance reader who wants stories about feisty women (just like themselves) instead of wimps. 

But Aguirre also explores the feisty female spirit faced with living as a woman who is somewhat "different" -- having telepathic or magical Talent, or some other attribute that just makes life's problems require a different set of solutions.



Aguirre has a number of series, so just dip in and sample whatever strikes you as interesting.  I'm a particular fan of her space-adventure series about Sirantha Jax.

Now we come to an interesting writer.  She's an actress you probably remember from Buffy The Vampire Slayer (has had other roles, but that's the one readers of this blog will likely know).

This is Amber Benson, and she used her acting talents and experience to start selling Fantasy Novels.  I ran into her on twitter, and gobbled up the novels in her Calliope Reaper-Jones series -- starting with Daughter of Death.

That's a title which is a real eye-stopper.  It doesn't LOOK like the title of a Romance, but this is a Romance driven story.  The main character, Calliope is the daughter of the holder of the office called Death (and is in charge of the dead and the causing of dying).

It's a story of family, inheritance, inherited talents, responsibility -- and how all those things tend to conflict with one's love-life. 

In this growing series, Amber Benson weaves a long, complicated story against a deep, complex background, and pulls off all the nuances with grace and aplomb. 

Like Buffy, the premise and the universe is "dark" but the characters are of the "light" side of Nature.



And here's the most interesting part! 

In 2013, I was invited to contribute an essay to a non-fiction book about fan fiction.

Here's the book - released Nov 26, 2013:


I did my essay, and several rewrites as the book took shape, and when the contributors list finally appeared in the promotional materials, I discovered that both Amber Benson and Rachel Caine were also contributors.

At that time, Rachel Caine (whom I also knew via twitter) was involved in a Kickstarter for a webisode series based on her Morganville Vampire series (which I also recommend to you)



The Kickstarter made its goal, and the webisode production is in development.

BUT WAIT THERE'S MORE!!!! 

Amber Benson is starring in the webisodes!!!! 

Now do you see why you have to "Follow That Byline!"

To understand your field - the Romance Novel and the Romance Genre - you must understand the people and their relationships to each other. 

Jacqueline Lichtenberg
http://jacquelinelichtenberg.com

Tuesday, December 27, 2011

Dialogue Part 2 - On And Off The Nose

Part 1 of this series was not labeled Part 1, but it is:

http://aliendjinnromances.blogspot.com/2009/10/dialogue-as-tool.html

This Part 2 is an advanced lesson on writing.  Below you'll find a links to a plethora of relevant posts I've done here previously, because the subject of Dialogue integrates all the techniques I've discussed. 

And no, we're not talking here about characters who talk "down their nose" at other characters, or who stick their nose into others' business.  The metaphor is about "hitting it on the nose."  Saying exactly what you mean, defining things exactly, is "hitting it on the nose."  You "hit it on the nose" when you "reveal" something very concrete and specific about a murky topic, when you clarify matters, when you eliminate confusion, when you shatter an illusion. 

The term "on the nose dialogue" is from screenwriting, well, play writing too.  On the nose dialogue is one reason that a script would be returned unread.  If the first line of dialogue on page one is "on the nose" the script will be rejected. 

This is often true in novel or story writing as well, though you might get 5 pages to show you know how to keep dialogue off the nose. 

There is nothing more "murky" than the emotional life of a human being.  When you "reveal" that inner dialogue as spoken dialogue, you are writing dialogue that is "on the nose."  It's a tool in the writer's toolbox, and it can be used to devastating artistic effect, but first the writer must master that tool. 

And the first step toward mastery is definition. 

"Advertising copy" is a blatant example of "on the nose" writing.

An ad just says what it means.  If it doesn't, you get the effect we see with so many TV commercials (which I  have recommended you study for "show don't tell" techniques) where there's an amusing image or sequence, and you can't recall what product the ad is selling.

"Aflac" uses the repetition of the duck advising the injured that they need this insurance -- relying on the silly quack sound of the company's name to nail the message on the nose.

"Verizon" is having great success following Suzi's Lemonade stand to international corporation because of ease of communication using Verizon's tools -- but the commercial, while engaging, and on-the-nose about communications, doesn't differentiate Verizon from AT&T.  Suzy might do as well with AT&T or another carrier, we can't tell from the commercial.  But I do remember Suzy and I do associate her with Verizon, so it's a success. 

Who can forget the "Energizer Bunny?" 

So advertisements have to be "on the nose."  If you're selling a better razor blade, show it in the garage in a puddle as months pass, and not rusting.  Show someone picking it up, putting it in a razor holder, and shaving with it -- no cuts.  If you're selling razor blades, show a razor blade.  Show how yours is different from Gillette's. 

That's on the nose. 

People, on the other hand, in real life, don't talk "on the nose."

One of the reasons most books on the craft of writing don't actually help new writers learn the craft is that such books are usually about the craft -- i.e. OFF the nose, off the topic. 

If you pick up a writing craft textbook, what do you expect to find inside?  What topic should it cover?

As I was learning this craft, (and even today) the topic I keep hoping to find inside "how to" books on writing is what you do with your mind to create a story others will enjoy.  You know about the craft or you wouldn't have found the book.  Now you want to know the craft itself.  You want to do it. 

You need the concepts, some examples, and some ways to isolate specific craft functions and practice them in isolation. 

That's like a piano student learning scales instead of whole musical compositions. 

After you learn the scale, you try a short, small, composition using that scale, and you perform the composition.  You don't start learning piano by writing your own compositions (most don't.)  You start learning by performing someone else's compositions. 

Writing is also a performing art, as I have said I learned from my first professional writing teacher, Alma Hill.

I've introduced you to some of the "scales" involved in writing: worldbuilding, conflict, theme, plot, characterization, etc.  And now we're working on "Chopsticks" our first composition, "Dialogue." 

What exactly is dialogue?  Where do you get it? 

In real life, women tend to keep their conversation (not dialogue; that's for fictional characters) farther away from the nose than men do.  Workplace interactions (men or women in the USA) tend to be more on the nose than household interactions.

Of all the topics people converse about, Relationship and especially the Love Relationship, usually stay the farthest off-the-nose.  They have to be off the nose if they are to communicate real, reliable, meaning.

Yep.  The way to be reliably understood is to avoid saying what you mean! 

In other words, in certain circumstances, to communicate you have to say what you mean, and in other circumstances you have to avoid saying what you mean in order to be understood. 

Writers have to take that variation in behavior into account when creating dialogue.

Characters will speak differently to each other depending on where they are and what they're doing, as well as on who they are, and who they are to each other.  Every line of dialogue you create is a synthesis  of all the techniques we've explored so far. 

Perhaps we should coin the term "dialogue-building" because writing dialogue is very much like worldbuilding. 

Dialogue is not a recording of real speech.  Dialogue is to real speech as a Japanese Brush Painting is to a Photograph.  Dialogue is emblematic of speech.  It's symbolic of speech. 

Ultimately, great dialogue gives the firm illusion of real speech. 

The line between a reader and a writer can easily be defined as the line between someone who perceives dialogue as speech, and someone who can see through that illusion to the gears-wheels-and-grease inside the dialogue that creates the illusion of speech.   

People speak to each other because they have something to say -- to that person. 

Many people get upset if you forward something they've written to you on to someone they don't even know (or worse, someone they don't like).  The reaction is, "I would have written it differently if I'd known so-and-so would see it."  People talk that way, too.  Think about how specific our phrasing is in terms of who we expect to see or hear. 

We put our real message, the real information we want another person to believe, in "subtext" not "text."  That's why "keywords" don't really work -- to say something important, you don't use the vocabulary of that subject.  If you use the vocabulary of that subject, then what you are saying will not be believed.  It's the text under the text (the body language, tone of voice, choice of off-topic vocabulary, allusions, associations) that carry the real information.  That tendency to use subtext (to talk with your hands, and blurt "you know" every few words) is the part of communication that a writer must emulate in dialogue but without the "you know" interjections.  (because "you know" you don't really know which is why I'm telling you, "you know?")   


That's why we phrase things we say in a special and different way for each person we talk to.  The "subtext" or "relationship" is different, so the wording must be different. 

Here are some of my posts mentioning subtext:

http://aliendjinnromances.blogspot.com/2010/12/flintstones-vs-lone-ranger.html

http://aliendjinnromances.blogspot.com/2010/05/tv-show-white-collar-fanfic-and-show.html

http://aliendjinnromances.blogspot.com/2010/08/what-exactly-is-editing-part-v.html

http://aliendjinnromances.blogspot.com/2011/02/how-to-change-perception-of-romance.html

To maintain the illusion that your characters are real, you must take into account how they would talk differently to this character than to that character.  That variance is learned under the topic of "Characterization." 

Does this character talk to his boss differently than he talks to his father?  If yes, then he's one kind of character.  If no, then he's another. 

Dialogue is not two characters talking to each other -- it's the writer talking to the reader through these two hand-puppets called characters. 

The quality of the dialogue-writing is judged not on what the characters say to each other, but on how firmly the illusion is maintained that the writer does not exist, that the audience does not exist. 

In stagecraft, that's called the Fourth Wall.  It's the wall between the audience and the stage, the transparent wall we look through into this other world where the characters live, but that the characters see as a solid wall.

Break that illusion, and POOF - the rest of your illusions are gone.  All that worldbuilding and arduous suspension of disbelief POOF, GONE.

So how do you maintain this illusion that these characters are talking to each other, not the audience?  You use the set of techniques I've discussed in this blog as "Information Feed." 

Here are four posts specifically discussing this topic, but from other angles. 

http://aliendjinnromances.blogspot.com/2008/09/sexy-information-feed.html

http://aliendjinnromances.blogspot.com/2008/10/heart-of-light-by-sarah-hoyt.html

http://aliendjinnromances.blogspot.com/2010/11/information-feed-tricks-and-tips-for_23.html

http://aliendjinnromances.blogspot.com/2010/12/information-feed-tricks-and-tips-for.html

And you need to employ all the tips and tricks from my posts on the Expository Lump.  You must never use Dialogue for either "Information Feed" or "Exposition" because that breaks the fourth-wall, the illusion that these characters are real people, the illusion that they're talking speech not dialogue. 

Here are some posts on Exposition:

http://aliendjinnromances.blogspot.com/2008/08/source-of-expository-lump.html

http://aliendjinnromances.blogspot.com/2009/02/dissing-formula-novel.html

http://aliendjinnromances.blogspot.com/2009/06/crumbling-business-model-of-writers.html

http://aliendjinnromances.blogspot.com/2011/08/source-of-expository-lump-part-2.html

Check out Part 11 of my series on Astrology Just For Writers which was posted on November 1, 2011

Here are some of my previous posts mentioning Dialogue:

http://aliendjinnromances.blogspot.com/2009/07/6-tricks-of-scene-structure-part-2.html

http://aliendjinnromances.blogspot.com/2009/10/dialogue-as-tool.html

Now, to the example that may illuminate all this for you, so you can practice this composition, this "Chopsticks" rendition.

Listen to a great writer (I'm not kidding, this is one terrific writer) play Chopsticks on his characters.

Here is Simon R. Green who has such complete mastery of all these techniques that he probably can't tell you how he does it. 

Here is a list of his more current  titles:

List of Simon R. Green titles

Here's a new series he's doing which uses such blatant "on the nose" dialogue in the most appropriately inappropriate places that you know it's done as broad comedy:



The opening chapter is a great example to learn from.

The characters are a field team of ghost hunters approaching a building and setting up their equipment. 

Green uses dialogue (which for these characters is workplace dialogue and should be "on the nose") to  give you all the worldbuilding exposition and feed you all sorts of information on the characters and their most recent adventures.  But he uses the "on the nose" dialogue to have the characters tell each other things the characters already know (a huge violation of all the rules of dialogue writing).

The genius in this piece is in the rhythm and pacing. 

Green has captured the very essence of the earliest science fiction style of awkward, blatant and even childish dialogue, and he's done it in such a way that you know he knows he's doing it to you on purpose.

He's playing with you, the reader, in a subtle way of buddies.  He telegraphs that he expects you to come into his world and play for a while, just for fun. 

Your Assignment, Should You Decide To Accept It  

Use the "Look Inside" feature on Amazon to get the first chapter (or download the Kindle sample). Or better yet, buy the book so you can finish reading the whole thing.  As soon as the characters finish with this building, they're off on yet another assignment that's even more dire.  So you can take this first chapter in isolation and work with it. 

REWRITE that first chapter, pulling all the dialogue off the nose, re-coding the exposition and information feed that's currently inside the dialogue into a combination of a) description, b) narrative c) internalized thoughts d) sensory impressions e) show-don't-tell imagery (you can add things and give the characters "business" with things) f) exposition.

Remember, the 4 kinds of text you find in fiction are:

a) dialogue
b) description
c) narrative
d) exposition

Ideally, each sentence or paragraph should be a smooth mixture of all of those.

Simon R. Green is one of the best writers working in this field today.  I couldn't have produced a piece this exemplary for you to practice on.  This will work for you as a dialogue "Chopsticks" composition to learn on only because it's so incredibly well done. 

This first chapter carefully avoids going "off the nose" even when it would have been easier. 

If you read his other books, (he has several dynamite series going) you'll see he does know how to do what you're just practicing here.   

It doesn't matter how good you already are at dialogue, you can benefit from this exercise.  I was doing this in my head as I read it, and laughing until my ribs hurt. 

Your assignment is to turn this archaic rhythm&pacing exercise into a much more "modern" sounding piece.  And if you can manage it, convert all the comedy into drama, or even horror, inject some Romance (not at all hard considering). 

Change the genre by shifting the dialogue off the nose.  Make up stuff about the characters, make them your own, just as you would if you were playing Chopsticks -- creating a unique rendition all your own just as you would if you were playing Chopsticks for the first time.

You know you have to throw away the result of this exercise -- don't plagiarize -- but play this Chopsticks composition.  Render it to the limits of your abilitiy, and you will grow. 

Just as if you were playing Chopsticks for the very first time, you really don't want anyone to hear or see you do this!  But the results will be visible in your writing forever. 

BTW: I just started reading another new Simon R. Green novel this one in his NIGHTSIDE series - gorgeously executed, solid storytelling, great work.   This is one writer worth studying carefully, on the whole, not just a few pages of one novel. 

Jacqueline Lichtenberg
http://jacquelinelichtenberg.com